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Patches in Tyranny are covered on this page.

 

Patches Information

1.0.3.0031 Patch Notes - 12/19/16

Quest Fixes (Contains Spoilers)

  • Retroactively fixed saves that were unable to turn in "Language of the Ancients" quest.
  • Welby can be defeated at Twin Rivers.
  • "Search and Rescue" will no longer become stuck when selecting specific dialog options with Stone-Warden.
  • Applied a retroactive change to saves that had been stuck on the "Search and Rescue" quest as per the above note.
  • All of the Chorus characters holding Plainsgate or Halfgate should be hostile if the player travels there during the climax of the Stone Sea region while hostile to the Chorus.
  • Isadora will now recognize that a player has resolved the Gulfglow situation, even if they're Prima of the Stonestalkers.
  • Gate from Unbroken camp in Rust Canyons will now open after defeating the Unbroken on the Disfavored path.
  • Clarified Act 3 objective to defend Lethian's Crossing, for players allied with the Vendrien Guard, must be completed before traveling to Iron Hearth or Cacophony.
  • Graven Ashe will no longer submit to the player's authority before the player deals with Voices of Nerat.
  • Clarified information given by the resonator atop Mountain Spire, to players allied with the Vendrien Guard, during "The Armies in the North" quest.
  • Red-Fang should always be present in the Gulfglow Runic Hall for players not aligned with any faction.
  • Unbroken guards at Trapper's Junction no longer perish if not in combat with the player.
  • Octave now appears in Howling Rock for all Scarlet Chorus Players
  • Trial of Blood now correctly updates when the quest is complete.

Text Fixes

  • Many typos found by the community have been fixed
  • Removed some errant text that appeared in the combat log in the Blade Grave Oldwalls.
  • Corrected text in the companion AI menu that referred to the old name for an ability.
  • Companions won't suggest the player use an item they don't actually have when solving a puzzle in the Blade Grave Oldwalls.

Gameplay Fixes

  • Numerous changes to Lethian's Crossing to clarify flow through the area
  • Players can now leave the Forest of Stone.
  • 'On Hit' auto-pause option will no longer trigger when allies are hit by friendly effects.
  • Verse's conversation can be advanced if she's recruited in Act 2.
  • Fifth Eye, Iron Marshal Erenyos, and Tarkis Arri are no longer standing at the base of the Mountain Spire if killed during the climax of act 1.
  • Blood Mulch no longer gives multiple copies of the Sigil of Blood.
  • Rumalan can no longer be targeted before the drawbridge at Sentinel Stand Keep has been lowered.
  • Mortally-wounded Sage in the first level of the Burning Library ruins will actually die when the text says he does.
  • Spire research and crafting will no longer get stuck on certain items.
  • Sirin can now be recruited if player initially rejects her in their first dialog with her.

Art Changes

  • Sword Breaker is no longer lime green.

Programming Updates

  • Path of the Damned Achievement will now be rewarded on completion of the game in that mode.
  • Verse will no longer become stuck after using certain abilities.

 

1.0.2.0021 Patch Notes - 11/30/16

Quest Fixes

  • Allied faction representatives should be present in Ascension Hall toward the end of the game when sided with the rebel groups, regardless of if you have responded to Bleden Mark.
  • The battle with Nerat will end properly after his ending speech if you choose to engage him in battle.
  • "Armies of the North" should now be given to you after killing Nerat last.
  • Players who kill Bleden Mark and then earn Tunon's submission will no longer be offered fealty by the ghost of Bleden Mark.
  • "That Which Remains" will update appropriately when shooting the winch and defeating the Unbroken enemies.
  • The Forge in Lethian's Crossing is open after traversing the Oldwalls and returning to Lethian's Crossing.
  • While on "In the Shadow of the Oldwall", Welby should appear in the proper location in Twin Rivers.
  • "At Any Cost" will progress appropriately if you have become the Prima of the Stonestalkers before betraying your alliances and continuing forward without any allied factions.
  • Bleden Mark's conversations will continue appropriately even when you have the same level of Wrath and Favor with the Disfavored and Scarlet Chorus.
  • Oath Bound units can be engaged properly in Duskwatch.
  • Red Fang will talk to the player after a player allied with the Scarlet Chorus betrays their alliance and goes to Gulfglow looking for the Azure Shield.
  • Acalia will progress the "Language of the Ancients" quest after moving from Effigy to the Burning Library.
  • Kallion remembers the state of his sister at the end of "Blind Ambition."
  • Non-combat dialog choices withKalea now grant the "Blind Ambition" quest as well.
  • Player who betrayed Jagged Remedy can now advance quest "Bound by Blade" by attacking Mattias in Trapper's Junction.
  • Osmios will no longer kill Agathon in "Into the Maelstrom."
  • Players who recruited multiple factions due to an earlier issue can now progress using their existing save.
  • Stonestalkers will help player seeking their alliance fight Earthshakers in Howling Rock.
  • Earthshakers now attempt to continue ritual during raid on their Howling Rock fortress.
  • Garrick no longer thanks player for stealing his tools.
  • Eb will no longer tell a player who betrayed the rebels which rebel groups they might recruit.
  • Irentis and his soldiers will now aid an allied player who chose to help him in fighting the Scarlet Chorus.
  • An objective in the quest "Forge-Bound Iron" no longer incorrectly refers to the defeat of Matani Sybil.
  • During the Battle of Duskwatch, Agathon will have friends when fighting players allied with the Disfavored.

Text Fixes

  • Numerous typos addressed.
  • Multiple localization improvements.
  • Ulantis text finalized.
  • Clarified tooltip for Eb's "Purifying Waters" ability.
  • Clarified tooltip for Sirin's "Song of Benediction" ability.

Gameplay Fixes

  • Multiple crashes reported by the community should no longer occur.
  • Multiple instances of loot containers that previously did not appear lootable now do.
  • Numerous minor fixes to enemy presentation in specific scenes.
  • Player can now use skills to release Disfavored in Rust Canyons.
  • Liberating Plainsgate from the Chorus now requires killing all members of that faction present.
  • The World Map is accessible from Ironhaul Trail while allied with the Disfavored.
  • Eb's "Terratus Embrace" ability will exit properly if companions try to switch weapons while in mid-air.
  • Eb will speak with player in Act 3 even if she doesn't particularly like them.
  • Sirin will no longer forget Songs when loading a save.

Audio Fixes

  • Numerous new audio cues added throughout game.
  • Correct music will now play after defeating a specific enemy.

Interface Fixes

  • Saves should always be visible in save menu.
  • Added portraits to the store menu of several vendors.
  • Halfgate will no longer be referred to as Plainsgate in the Reputation Menu.

Programming Updates

  • Reduced significant animation memory overhead.
  • Improved asynchronous loading of files at startup.

Art Book Update

  • A typo has been fixed in an art book heading.

 

1.0.1.0010 Patch Notes - 11/18/16

Quest Fixes:

Gameplay Fixes:

  • Verse will now revive if the player dismisses her while she was unconscious.
  • Characters will now properly transition from being suspended in air when swapping their active weapon set.
  • Lantry will now grant healing magic to the player in the second act after agreeing earlier.
  • Invisibility potions will now wear off when leveling up while invisible.
  • Sirin’s stanza durations should now remain at the proper timing. If her stanza duration has already been reduced, those saves will not be changed.
  • Companions will now auto-attack when companion AI is enabled and no weapons are equipped.



    • Anonymous

      28 Dec 2016 17:16  

      Good patching so far.

      You might consider making Path of the Damned harder in the mid- to late-game. Currently it is super easy after about level 9.

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