Attributes in Tyranny are the stats characters use to determine thier effectiveness in combat and various actions within the game. Attributes determine the base values of Skills. Each skill has a primary and a secondary attribute that contribute towards the skill's rank. Primary attributes increase the skill by 1.5x the Attribute value, while secondary attributes increase the skill by 0.5x. Attributes also impact secondary statistics such as resistances.
When you level up, you gain one Attribute point to spend in increasing one of the Attributes which in turn increases your effectiveness with the skills they govern. Increasing an Attribute costs 1 point until the Attribute reaches 19. To raise an Attribute from 19 to 20 costs 2 points.
||Might determines the physical strength of a character. Increased Might leads to more powerful attacks and stronger abilities, as well as increasing the Endurance defense.|
||The finesse attribute describes a character's physical and mental precision. Finesse is used to determine accuracy of attacks and spells, as well as increasing worn armor's chances to reduce a hit type (e.g. a critical to a hit, or a hit to a graze).|
||Quickness determines how often a character can use their abilities and spells in combat, reducing cooldown durations.|
||Vitality determines a character's physical health and their strength of personality. It also increases the Will defense.|
||The wits attribute describes a character's mental acuity - their ability to observe their environment and pick up on clues. Wits is used to increase spell strength as well as increase the Magica defense.|
||Resolve determines a character's ability to endure physical and mental challenges. Resolve is the primary attribute used to derive the Endurance, Will, and Magic defense. It also increase the duration of Afflications applies by the character.|