Edicts in Tyranny are listed in this page.

 

General Information

Name

Description

Party Effects

Enemy Effects

Edict of Stone 500 Power
The Edict of Stone leeches magical energy from the sky and living creatures, storing it in the rocks below. This energy can lead to earthquakes and the slow petrification of the living.
  • -15 to all Magic Skills
  • -10% Move Speed
  • -10% Action Speed
  • +2 Armor

A stonecurse plagues the region. Blood, flesh, and nature begin to harden over time, causing petrifiction and slowed movement. The Edict lowers the potency of magic in the area weakens the Bane.

  • -15 to all Magic Skills
  • -10% Move Speed
  • -10% Action Speed
  • Weakened Bane

A stonecurse plagues the region. Blood, flesh, and nature begin to harden over time, causing petrifiction and slowed movement. The Edict lowers the potency of magic in the area weakens the Bane.

Edict of Storms

500 Power
The Edict of Storms will generate a massive storm that covers huge areas of the world. The chaotic energy unleashed will cause random damage to strike your enemies during combat.

  • +25 Control Lightning
  • -30 Control Fire

The torrential rain plaguing the land increasing the power of Shock spells and lowers the effectiveness of Fire spells.

  • +50% Shock Damage taken
  • +5 Control Lightning
  • -30 Control Fire

The torrential rain plaguing the land increasing the power of Shock spells and lowers the effectiveness of Fire spells.

Edict of Fire

500 Power
Edict of Fire brings the energy of Fire to large regions of the world. This generates incredible heat - sometimes Flame - as well as strengthening the powers of magic.

  •  +15 to all Magic Skills
  • 15% of Frost Damage converted to Health
  • +5% Potion Effectiveness

Exhausting desert like heat withers the region and dries up all natural sources of water. All characters have their magic skill increased. The Fatebinder's party also heals a portion of Frost damage received and consumables are far more effective.

 
  •  +15 to all Magic Skills
  • Empowered Bane
  • -4 Quickness

Exhausting desert like heat withers the region and dries up all natural sources of water. All characters have their magic skill increased. Foes become Fatigued and have a penalty to Quickness.

Edict of Nightfall

Edict of Nightfall brings permanent darkness to the land. Plants will wither, animals will sicken, and people will slowly freeze without the sun's warmth.

   
Edict of Malediction

Edict of Malediction will twist the strands of Fate, causing misfortune and bad luck to plague your enemies.

   
Edict of Execution

Edict of Execution kills all in a designated area if the conditions specified in the Edict are not met.

   



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