Edicts in Tyranny are listed in this page.
General Information
Name |
Description |
Party Effects |
Enemy Effects |
Edict of Stone | 500 Power The Edict of Stone leeches magical energy from the sky and living creatures, storing it in the rocks below. This energy can lead to earthquakes and the slow petrification of the living. |
A stonecurse plagues the region. Blood, flesh, and nature begin to harden over time, causing petrifiction and slowed movement. The Edict lowers the potency of magic in the area weakens the Bane. |
A stonecurse plagues the region. Blood, flesh, and nature begin to harden over time, causing petrifiction and slowed movement. The Edict lowers the potency of magic in the area weakens the Bane. |
Edict of Storms | 500 Power |
The torrential rain plaguing the land increasing the power of Shock spells and lowers the effectiveness of Fire spells. |
The torrential rain plaguing the land increasing the power of Shock spells and lowers the effectiveness of Fire spells. |
Edict of Fire | 500 Power |
Exhausting desert like heat withers the region and dries up all natural sources of water. All characters have their magic skill increased. The Fatebinder's party also heals a portion of Frost damage received and consumables are far more effective. |
Exhausting desert like heat withers the region and dries up all natural sources of water. All characters have their magic skill increased. Foes become Fatigued and have a penalty to Quickness. |
Edict of Nightfall | Edict of Nightfall brings permanent darkness to the land. Plants will wither, animals will sicken, and people will slowly freeze without the sun's warmth. |
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Edict of Malediction | Edict of Malediction will twist the strands of Fate, causing misfortune and bad luck to plague your enemies. |
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Edict of Execution | Edict of Execution kills all in a designated area if the conditions specified in the Edict are not met. |